3 Quick Wins Around Spa (GT3)
Quick Win 1: Making Eau Rouge/Raidillon more comfortably flat
The off-track at Raidilon should be easy to avoid, but if it feels like a lottery every time you take eau rouge, or you find yourself having to add more steering than you would like after the right hand apex, then the two mistakes you’re likely to be making are; 1: Not taking enough curb on the first left hander (bottom of the hill): You can take a lot of this curb and really open up the right hander. It’s harder to take enough curb if you are apexing too early, so experiment with shifting the first apex position slightly later/more angled to the left, and see how much curb you can take/how much you can open up the right hander. 2: Apexing the right hander too early: Especially if you find yourself panicking/adding steering after the apex of the right hander, for fear of the offtrack, it's likely that you are taking too early of an apex for the right hander. Taking a later apex here doesn't mean turning in that much later, or any more suddenly, just not trying to rush the car to the inside. The later you apex the right hander, the earlier you will be able to unwind the steering on exit without taking the off track.
Quick Win 2: Treating Bruxelles as a double apex
Bruxelles is the long, off camber right hand hairpin is a corner that I often see drivers taking incorrectly during coaching sessions. The natural mistake here is to treat this corner as a really late apex, which has some truth to it, because you want to make sure you can work the car back to the right before the upcoming left hander, and the late apex does help achieve this. But it comes at the cost of travelling a much further distance, and massively overslowing on entry vs taking a more v’d off double apex. If you find yourself feeling lost in the mid corner, knowing you’ve overslowed/want to get on throttle, but realise that it is still too early to do so, then it’s likely you’re making this mistake. A double apex here still allows the second apex to be late, but it allows you to bury more braking within the corner during entry, preventing you from overslowing in the mid corner.
Quick Win 3: Having a consistent Entry Into Blanchimont
Blanchimont is a corner that, depending on conditions, setup and tires, will potentially be flat. But even when it is flat, it will likely still be sketchy, and the car will want to snap to oversteer. Obviously it goes without saying that it is not worth risking these snaps during an endurance race, and one of the easiest things you can do to help give you more confidence in this corner is to make sure you use as much track as possible on entry, as consistently as possible. It is very easy to accidentally leave some margin to the white line on entry, and to leave an inconsistent margin on entry. The risk here is that you can’t take the corner the same way if you arent opening up the corner an equal amount. If one lap Blanchimont is just about flat, and the next lap you take 0.3m less track on entry, you will at best have to lift, and at worst be surprised mid corner to find that this time around, it isn't flat. To solve this, you want to determine where the off track is, by aligning the white line to a visual reference on part of your car. Perhaps when the white line hits a kink in the bonnet, that is where the off track occurs, and therefore that is where you aim to align the car on entry. You don’t want to fixate on this reference, but rather, be aware of it in your peripheral vision. If you can’t find a visual reference, then a (slightly sweaty, but effective) solution is to just move one of your overlays so that the edge of the overlay aligns with the white line.
Everything on this page came from ordinary iRacing telemetry.
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